![]() ![]() While playing “Infestation,” I was more comfortable using it, and had a blast screwing around. The magnet gun, for instance, saw almost no use for me in the single-player campaign. Fortunately, what this affords you is time (and in some cases, room) to really experiment with the game’s expansive weapon set. In all cases, what it really boils down to is killing aliens as they hop around a map. Some have objectives that are simply surviving waves of enemies others have you defending a critical area. To this mode’s credit, there’s a ton of content here, with eight missions featuring 30 waves a piece. There’s also an extensive upgrade system for your in-game abilities that can be carried over into the game’s multiplayer mode, of which there is one, called “Infestation.” Volition has ditched the competitive action for a cooperative wave-based experience, leaving this in its place, which comes as a bit of a disappointment. ![]() Still, those areas are too few for a game that should be priding itself on and highlighting its destruction tech. The game does open up into some larger spaces, and there are a few areas where you hop into wild vehicles and aimlessly destroy everything in sight. My gamer instinct in these small areas was always “don’t use the rockets, don’t use the explosives,” because you’re bound to take damage. So many of the game’s areas are uncomfortably claustrophobic, with a ceiling a few inches from Mason’s head or walls on all sides, forcing you straight ahead. I almost always felt like my back was up against a wall, a few feet from a building or cavernous obstacle. Volition holds your hand every step of the way, pushing you through tiny corridors and confined spaces it simply doesn’t lend itself to the environment devastation most players will be looking for. Despite the wild alien-vs-Mason skirmishes, it’s hard not to feel like you’re on a guided tour of the Mars underground throughout the entire adventure.
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